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Devlog
Superbug Sunday Specifics #5 - Mutations, Part I
October 27, 2024
by
Plumicorn Digital
Hey yall! It’s time for another Superbug Sunday Specifics. Today I want to talk about the original scope of the Mutations update. There’s a lot to show off, so let’s not waste any time! If you r...
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Superbug Sunday Specifics #4 - Optimizing for Bugs
September 30, 2024
by
Plumicorn Digital
#devlog
Heyo– September’s nearly over, which means it’s time for another Superbug Sunday Specifics! I’m changing this monthly devlog to be the last Sunday of each month now instead of the first, becau...
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Superbug Sunday Specifics #3 - Boost Areas, Barriers and Carriers
August 04, 2024
by
Plumicorn Digital
#devlog
Hello again! It's another month, which means another Superbug Sunday. This month, I want to talk about features we added to support another one of Superbug's core mechanics: the boost. If you've seen...
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Superbug Sunday Specifics #2 - Score & Combo
July 07, 2024
by
Plumicorn Digital
#devlog
Hey! Since it's been another while, I wanted to take another moment to share some talk about our game, SUPERBUG. It should be no secret by now that SUPERBUG's first major update, Mutations , was heavi...
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SUPERBDAY & MUTATIONS Teaser
June 20, 2022
by
Plumicorn Digital
#update, #trailer, #announcement
Happy SUPERBDAY! It's been one year today since SUPERBUG launched. To celebrate, we shared a new teaser trailer featuring some of the new content you can expect to see in the coming update. Check it o...
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SUPERBUG Devlog 1: Mutations
November 21, 2021
by
Plumicorn Digital
Hey everyone! It's been a while since the last update on SUPERBUG. We have a lot to share about Plumicorn Digital and the future of SUPERBUG! What's New at Plumicorn Digital? Since the last time you'v...
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SUPERBUG v1.0.1 Patch Notes!
July 01, 2021
by
Plumicorn Digital
---- SUPERBUG v1.0.1 CHANGELOG ---- Misc Added "spikes" to debris in order to help visually communicate that crashing into debris will hurt you Added a new EUA after the tutorial for auto-submission o...
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SUPERBUG Launch!
June 21, 2021
by
Plumicorn Digital
We finally finished SUPERBUG! This is a game we originally created in December as a part of a self-challenge to make a whole polished game in a week. This project went quite well for us, but we took s...
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